I am a software engineer at Microsft, currently working with the package deployment team in the Windows Phone division. Before moving to Redmond, I was a game developer with Iron Galaxy Studios in Chicago.
At Iron Galaxy, I focused primarily on emulation, audio and gameplay networking. I shipped 3 ports of classic Capcom arcade games to 360, PS3 and PC. I also developed the gameplay data rollback system and updated the audio system for online play for Iron Galaxy's 2-button fighting game Divekick.
In my free time I bike, game, and work on my various side-projects.